Lord Marrowgar: I find Lord Marrowgar to be a very easy encounter overall. All you have to do is make sure you dont get in front of him, lol. Now there are a few quirks to this fight to keep you on your toes.
First: He bone spikes random players and must be DPSed free. Now I have done two different variations of dealing with these. The first is have a designated spike free-er (for 10 man, since there's only 1 spike. 25 has 3.), and lo and behold I got that job. It worked alright, except for the fact I was the one bone spiked the most and had to rely on someone else to get me out, lol. The second way I've seen it done is have ranged deal with them (In 25 man, I would recommend all ranged dps jump on them, in 10 man, maybe 1 or 2.), which worked the best I would say. Partially because it didn't hurt MY dps (har har har) and it meant that the spikes could be reached quicker.
Second: He does a fire spread ability called Cold Flame. This ability is just a four way line of fire that will go from boss to wall. Simply sidestep it to avoid it. It gets a little more problematic during bone storm and there's fire going every which direction, but still avoidable for the most part. Expect SOME damage everynow and then when you barely miss.
Third: This move is unavoidable, and you will see it a few times in the fight. Bone Storm. It's a fancy name for him whirlwinding and running all over the place. He moves fast, he moves alot, and it covers a good area. You are going to get hit, but it won't hurt too much. 3.5k - 4k a hit. Now if you just stand there like an idiot, then yeah, it's going to hurt. The same could be said of any move though.
Now. What can YOU do? Well since this is a basically a tank and spank, spank away. Everynow and then move, and if you see a bone spike near the melee, position yourself so either consecration or divine storm will hit it, adding your 10 cents into the helping process. Simple boss, simple procedure, moving on!
Lady Deathwhisper: Now this is a fight! She has a simple mechanic with some rough execution. She has a mana shield that essentially doubles her HP (to about a little more than Marrowgar's), and she spawns adds after adds after adds to ensure that you don't spend the entire time beating at her shield. She also mind controls random players in 25 man. Oh, and she has an enrage timer, so now it's an execution fight with a DPS race aspect. I'm odd, and I find these kind of things fun.
The best way I've done this fight is have a couple dedicated DPS on the boss the whole time, and split the rest of the raid into left and right side group. They will deal with the adds on their respective sides, and when they kill their adds, go to the boss for a few seconds of dpsing the shield before going after the next wave. Now it's imperative to get the adds down quickly since they will get stronger, and also the more time you spend on them is less time you spend on the shield. The adds spawn at specific intervals, so if you don't kill them fast enough, you will start piling up. Once the shield is down, you go into phase 2. No more adds, and she frostbolts left and right. No real tricks from what I've seen here, but please correct me if I'm wrong.
Now what can YOU do? If you're the dedicated DPS on the boss, simple. DPS the boss. If you're on the adds, pull out your good ol' Seal of Command, and go to town on them. If you get a caster that's far away from the boss, I never bother chasing him down. Let the range handle it. That's just running around time, where you won't get much damage done on the add and you won't get much or any damage on the boss. Avoid this. Get the adds near the boss down, and switch to the boss. I've only done this fight once, so if I'm missing any info, let me know, please.
I'll finish part 2 at a later time, since I have a rather full plate atm. I shouldn't even be writing this right now, lol.
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